For this next CAD project, I decided to model and render my glasses as a challenge. What made this project hard was the fact that I did not only need to make the glasses look the same but also ensure my measurements and dimensions were correct.
Modeling
I began this project by first taking photos of the fronts and sides as reference photos, which I then inserted into my CAD program, Fusion 360. Then by using the reference photos in combination with measurements I made with my calipers, I was able to recreate the glasses to the right dimensions. Due to the organic shape of the glasses, it was significantly harder to recreate than a more standard object; however, it was a good challenge to test my skills.
Rendering
Finally, I brought my model into Blender for rendering, as it provided me with more control than Fusion 360. I started with modeling the granite table the glasses would be sitting on. After applying the materials to the glasses, the lenses did not look correct, as I was able to see triangles in them. This is a direct result of how the model was exported from Fusion, where it triangulates the mesh, and it can also become a problem if I were to 3D print. To get around this issue, I manually repaired the vertices in Blender and added a subdivision surface modifier to smooth them out so they could refract glass naturally. Overall I am happy with the results of the project due to the accuracy of the recreation.